Sustainable Development University Conference

OVERVIEW

Educating young adults about the Sustainable Developments goals is a critical piece towards reaching the SDG30 Agenda.

 

How might we ensure future progress toward sustainable development?

MY ROLE

Lead and solo designer

TIMELINE

3 Weeks

Iphone Mockup.png

PROBLEM

SDG30 needs more exposure within younger generations.
 

SDUC brings seasoned changemakers and new change seekers together from across the earth. Our gathering informs and drives the field of public interest communications through lectures, workshops, and seminars.

sducbutton2.png
sdcubutton4.png

SOLUTION

An interactive conference that introduces the SDG to students.

The Sustainable Development University Conference is a proposed event featuring speaker panels, workshops, networking events amongst other innovative continued learning techniques. With opportunities to teach, coordinate and network, industry professionals and pre-professionals are encouraged to participate in a unique personal and professional development experience.

GOALS

Package the SDG and Agenda into an interactive, memorable and digestible experience.

1. Educate students
Inform pre-professionals, ages 18-26, on the UN Sustainable Development Goals and how they can incorporate these into their career

2. Professional Development
Offer continued learning and networking to current practitioners and researchers from diverse disciplines working for social good. “When one teaches, two learn” 

3. Data Immersion
Bring the Sustainable Development Goals to life and off the paper in a memorable, easy-to-digest package

DATA VIZ

An exhibit that isn't confined to any one location.

Developing the augmented reality was a completely new skill for me. I began researching other types of AR exhibits and games. From here, I began iterating how I could interpret some of these various setups for our specific use: data presentation. Ultimately, I decided the most innovative way to utilize the AR  for our event was to implement it as part of the event marketing. A few factors I pulled from the sketches, were:

  • The idea of "anytime, anywhere"

    • The exhibit does not need to be locked to the venue

    • Can be triggered whenever user wants to

  • Walkable environment​

    • An exploratory moment​ rather than static walls

ARPRACTICE-01.png
LOGOS-01.png

AR TRIGGER

A flier that opens the exhibit.

Interested participants can scan their poster using the viewfinder tab on the app to open a virtual exhibit of the SDG. The viewfinder triggers an augmented reality containing immersive data from different SDGs.

MICROSITE/ MICROAPP

IDKK.png
POSTER3.png
Tailor the event toward your interests.

The event application serves as a type of micro-site easing participants experience throughout the weekend. Offering navigation and supplemental information for guests. 

Conference events are organized by day, Sustainable Development Goals, industry with an opportunity for user search. When clicking into a workshop the user can sign up and further browse related classes.

Conference attendees can create an account to browse and save workshop schedules. This gives the guest the opportunity to tailor their experience specifically toward their interests.

VISUAL SYSTEM

An intriguing mix of young and professional.

Developing the augmented reality was a completely new skill for me. I began researching other types of AR exhibits and games. From here, I began iterating how I could interpret some of these various setups for our specific use: data presentation. Ultimately, I decided the most innovative way to utilize the AR  for our event was to implement it as part of the event marketing. A few factors I pulled from the sketches.

 
 
Iphone Mockupg.png
Iphone Mockup3.png
Iphone Mockup2.png
Iphone Mockup5.png